Your character and the party have discovered a treasure containing
the following items. After drawing lots, you get first pick; which one
item do you choose for your personal use?
Chain armor of
lightness: does not encumber any more than street clothing, needs no
training to wear but does inhibit spell-casting when worn.
Glyph-cloth: allows a spell
caster to embroider a spell onto it, and that caster can then cast the
spell from the cloth instantaneously.
Rune-glass: enhances one's
inherent ability to determine what is on a magical scroll. A person
with no inherent ability gains nothing with the glass.
Helm of warning: a steel helm
that alerts the wearer of any being within 20' when worn. Cannot be
worn while casting spells.
Returning dagger: when thrown
up to 50', this dagger will fly back (safely) to the owner's hand.
Imagine your character has survived several years of adventuring and
has come to the attention of a minor noble. That noble wishes to learn
more about your early career and is paying you to write your memoirs.
Which of the following narratives best describes your character?
When I first started
adventuring, I had no idea how perilous it would be. I had prepared in
an academic sense, but book-learning proved of limited use. After a
close call with death, I decided it would behoove me to choose a
companion or two with care. I fell in with a trio, two of whom were
quite skilled with their swords and the third an excellent archer. We
quickly developed a workable system whereby I would use my powers and
skills to learn all I could about a job, and when we found ourselves in
battle the archer would fire at our enemies as they approached. When
the enemy did engage us, the swordsmen would take them on. All the
while, I would use my magic in any way I could to assist my companions.
Over time, two of the others fell in combat. The remaining two of us
went our separate ways, for by this time I was skilled enough that I
could at times defeat an enemy long before they even had a chance to
draw a weapon.
Even as a beginner, I had no
trouble finding work alone. It may have been guarding a rich merchant
one night, or being in a posse, but it was the little jobs that got my
name known. Soon, I was guarding caravans, leading exploratory
journeys, and helping raid entire camps of brigands. It was hard work,
but I enjoyed it. The hardest part was facing spell-users -- you have
to catch them off guard, and have plenty of men. Sure, the weaker ones
fall with one arrow or an angry look -- but the more powerful ones can
blast you before you get within bow-shot if they see you coming.
I began my career as a
sell-sword. My teacher said she thought I may have a ``gift'' for
magic, but I sure didn't when I left her. I got a variety of short jobs
collecting debts, enforcing contracts, and escorting ``respectable''
people to trysts. I didn't really have a career, though, until I helped
recover the stolen tax chests. That was just after I began to develop
my ``gift'', though I kept that a secret for a while longer. After
that, I could get work almost anywhere, and my ability to use magic has
grown over the years. I'm no great spell caster, mind you, but I can do
a bit to keep myself alive when a sword and armor aren't all that
From each of the following pairs, choose the skill or ability your
character would most likely study or use.
martial arts (unarmed
reading magical scrolls
attuning to and using magical
staves, which allow one to cast certain spells
ability to strike a
target behind you without turning around
dodging ability, to avoid
strikes aimed at your unarmored body
a spell to increase
your offensive ability with a weapon
a spell to protect you in
a spell to heal
yourself or someone else
a spell to divine the
location of an object or person
ability to maneuver in
a chain-mail shirt
ability to maneuver in a soft
ability to train a
magical spells that enable
you to control and command a horse